A new Helldivers 2 patch is live, bringing with it numerous tweaks, buffs, and new environmental threats to the game. As if firestorms, tremors, and ion storms weren’t bad enough, you can now expect to encounter blizzards and sandstorms on certain planets while trying to avoid the insect hordes and the chanting Automaton forces. For anyone looking to chase higher numbers and new titles, the game’s level cap has tripled from 50 to 150, and PS5 owners can expect the loadout-reset bug to be addressed in this patch.
Developer Arrowhead has also reworked several weapons, tweaking and buffing them to be more effective in battle. The Anti-Materiel Rifle does 30% more damage, the Arc Thrower has increased stagger force, and the Dominator got a big damage boost. A few weapons have been tweaked to be more balanced, but when you’re out of Stratagems, your arsenal should be more reliable when your back is against the wall.
Other interesting changes include the Retrieve Essential Personnel mission being easier to complete. Additionally, and the negative effects of operation modifiers that increase stratagem cooldowns have been halved. This particular mission will see enemy spawn points moved farther away, giving players a fighting chance to shepherd civilians into a bunker when they’re being chased by homicidal machines equipped with chainsaw-arms.
Arrowhead also noted that it’s working on fixing cross-play invites not appearing in player inboxes–an issue that has been around for several weeks now.
In other Helldivers 2 news, players are currently engaged in a major campaign to retake planets from the Automatons. To help motivate its troops, Arrowhead recently introduced the MG-101 Heavy Machine Gun and the LAS-99 Quasar Cannon. The new energy cannon is proving to be especially popular, as it has infinite ammo and does high damage against even the toughest Terminids and Automatons. The only drawback is its long cooldown period, but otherwise, it’s an exciting new addition to Helldivers 2.
To see the other tools of the managed democracy trade, you can check out all the weapons and armor introduced in the Cutting Edge Warbond battle pass.
Helldivers 2 Patch 01.000.200
Planetary Hazard additions
Increased level cap
- Level cap has been increased from 50 to 150
Balancing
Retrieve Essential Personnel
- Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
- There are fewer civilians required to complete the mission on higher difficulties.
Destroy Command Bunkers
- Now has more objective locations, the mission was too easy before compared to other missions.
- It can now appear in operations from difficulty 5.
Operation Modifiers
- Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, and Support Weapons
- Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
- Arc Thrower: reduced distance from 50m to 35m.
- Arc Thrower: increased stagger force.
- Guard Dog: now restores full ammo from supply boxes.
- Anti-Materiel Rifle: damage increased by 30%.
- Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
- Fire damage per tick increased by 50% (from all sources).
- Liberator Penetrator: now has a full auto mode.
- Dominator: increased damage from 200 to 300.
- Dominator: increased stagger.
- Diligence Counter Sniper: increased armor penetration from light to medium.
- Slugger: reduced stagger.
- Slugger: reduced damage from 280 to 250.
- Slugger: reduced demolition force.
- Slugger: fixed armor penetration tag in the menu.
- Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
- Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
- Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
- Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.
Stratagems
- Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies
- Balancing adjustments have been made to
- Chargers normal melee attack now does less damage against Exosuits.
- Bile Spewer and Nursing Spewer do less damage with their puke.
- The Bile Titan can no longer be stunned.
- Shriekers no longer create bug breaches.
- Shriekers hitting you while they are dead now does significantly less damage.
Helldiver balancing adjustments
- Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.
Fixes
- Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
- Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
- Fixed Exosuits being able to fire their weapons while opening the minimap.
- The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
- Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
We have improved the system that prevents hellpod steering close to large or important objects.
- We have solved issues where the effective area around objects was a lot larger than intended.
- We have reduced the number of objects that prevent hellpod steering.
- Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
- Fixed cases where the ground under some assets could be bombed causing them to float.
Ballistic Shield changes
- Collision mesh has been slightly increased in size for more forgiveness
- Changed shield poses so that less of the helldiver is exposed
- Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person
Tutorial
- Invisible collision partially blocking the doorway leading to the launch pad in the Tutorial
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Game might crash when picking up a snowball or throwing back a grenade
Various issues involving friend invites and cross-play
- Cross-platform friend invites might not show up in the Friend Requests tab.
- Players cannot unfriend other players befriended via friend code.
- Players cannot unblock players that were not in their Friends list beforehand.
- Players cannot befriend players with Steam names shorter than 3 characters
- Explosive weapon stats include only direct hit damage but not explosive damage.
- Explosions do not break your limbs (except for when you fly into a rock).
- Planet liberation reaches 100% at the end of every Defend mission.
- Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Some player customizations (like title or body type) may reset after restarting the game.