Dragon’s Dogma 2 Best Mystic Spearhand Build And Skills – Zonatti Apps

Dragon’s Dogma 2 Best Mystic Spearhand Build And Skills

The right Dragon’s Dogma 2 Mystic Spearhand build gives your Arisen a skill rotation that, if executed properly, ends with a high chance of dealing extra damage in most encounters. Mystic Spearhand is a tricky vocation to master, as an attack in the wrong direction or a foe that refuses to flinch could throw your whole plan off course.

Our Dragon’s Dogma 2 Mystic Spearhand build guide explains how the Mystic Spearhand works and how to get the most from their skills. If you’re wondering where the Spearhand falls in the hierarchy of vocations, check out our Dragon’s Dogma 2 Vocation tier list.

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How to play Mystic Spearhand in Dragon’s Dogma 2

Mystic Spearhand is Dragon’s Dogma 2’s glass cannon, a combo-heavy class with high damage potential–if you stay alive long enough to carry out your attacks. Spearhand skills leave you vulnerable to counterattacks depending on where and when you strike, but if you pull them off effectively, you’ll deal extra damage with follow-up attacks.

Using the Magick Strike strong attack on flinching or downed enemies has a high chance of triggering a follow-up attack, where your Arisen pins a single enemy with their spear for a second and detonates a magic explosion. Successfully executing these follow-up attacks takes a lot of trial and error, but if you want to get the most out of the Spearhand, you’ll learn how to weave follow-ups in with your combos and advanced skills.

  • Press your advantage — Mystic Spearhand is prone to interruption even in the middle of an attack. Once you start attacking, don’t let up until your foe falls or you need to reposition. Even your basic attacks are enough to knock small and medium-sized enemies off balance and whittle their health down, especially once you unlock the Winding Cut core skill.
  • The name is misleading — Mystic Spearhand might use magic in their attacks, but most of their strikes count as physical damage. Rocky saurians and shielded enemies rebuff your strikes and magic-infused heavy attacks the same as if you went at them with a sword, which puts you at a disadvantage and interrupts your attacks. That applies to the skyward lunge attack as well.
  • Don’t neglect your basics — Mystic Spearhand is one of the few vocations in Dragon’s Dogma 2 whose basic and heavy attacks are just as important as their advanced skills. The Winding Cut skill lets you keep using your basic attack indefinitely, which helps knock enemies off balance, and Magick Strike combines physical attacks up close with ranged magical attacks, so you can deal with enemies of any type without relying entirely on Pawns.
  • Strike from behind — This tidbit is useful for any vocation, since attacking an enemy from behind ensures they can’t counter or block, but it’s even more important for Mystic Spearhands. Attacking from behind gives you a better chance of landing a follow-up strike, and there’s pretty much no chance of the target interrupting your combos.
  • Upgrade and use Redoubted Bolt — Redoubted Bolt seems puny and pointless at first, but its advanced versions give you crowd-control potential and even let you teleport to affected foes. It’s a bit useless against boss enemies, but the extra mobility and control over a battle it offers come in handy once you reach Battahl.
Mystic Spearhand is easily the vocation with the most rizz.

Dragon’s Dogma 2 best Mystic Spearhand skills

Mystic Spearhand’s skills are a mixed bunch, ranging from essential to rather pointless. Exciting as Seching Blade and Humble Offringe sound, don’t be fooled. The former deals such a low amount of damage that it’s not worth the bother, and wonky physics keep the latter from functioning properly.

Dragoun’s Stabbe

Dragoun’s Stabbe is the Spearhand’s starting skill, and it’s an excellent one. You lunge forward and stab a single enemy, and you can use it while jumping to get an advantage against harpies and other flying monsters. The downside is that, like most Dragon’s Dogma 2 skills, you can’t target anything, so you need to be aware of your surroundings before using this. A poorly judged Dragoun’s Stabbe could see you flying past an enemy or sailing right off a cliff.

When the attack does connect, though, it sometimes makes enemies flinch, rendering them vulnerable to follow-up attacks.

Mirour Vesture

Mirour Vesture is your only defensive skill, and while its short effect period requires careful timing, it can save you and your party in a pinch. Mirour Vesture generates a shield that covers you and any nearby allies. It only lasts for about a second, but it blocks all damage from any foe while it’s active. The advanced version extends the shield’s range and duration, so upgrade as soon as you hit rank six.

Skiedragoun’s Fangtooth

Skiedragoun’s Fangtooth sees you leap into the air and plunge your spear into a target, with a decent chance of making smaller enemies flinch. You can use it to position yourself on top of large enemies as well. It bounces off enemies with shields and helmets, though. Use Dragoun’s Stabbe from behind in those situations.

Magick Sperepelote

This one’s pretty basic, but it gets the job done. You consume stamina to charge and release a powerful magical blast, and it does more damage if you use more stamina while charging. The magical charge is aligned with whatever element infuses your weapon at the time of casting, so bear that in mind.

Swift Charge

Swift Charge uses health and stamina to instantly charge Forbeding Bolt. It’s a tricky balance between getting an advantage over multiple foes within seconds and leaving yourself vulnerable, but if you’ve got plenty of restoratives on hand, it’s worth the risk.

Follow-up attacks are tricky to land, but the result is worth the trouble.
Follow-up attacks are tricky to land, but the result is worth the trouble.

Dragon’s Dogma 2 best Mystic Spearhand core skills

Mystic Spearhand’s core skills mostly center on your Redoubting Bolt and give it new powers, most of which are highly useful and make pulling off the vocation’s combos a bit easier.

Foreboding Bolt

Foreboding Bolt adds a stun effect to your Redoubted Bolt, and the stun lasts longer if you fully charge the attack first. It won’t stun boss enemies, but stunned smaller enemies are, in my experience, more likely to flinch and be susceptible to follow-up attacks.

Winding Cut

Winding Cut keeps your basic attack going until you stop pressing the attack button. It won’t deal the kind of damage your other, stronger skills can dish out, but it gradually weakens enemies and keeps them from attacking while you press the advantage.

Quik Fot

This one is a strong mobility skill that’s safer than Dragoun’s Stabbe. Pressing the jump button immediately after stunning an enemy with Foreboding Bolt teleports you to that enemy, which makes it easier to land successful follow-up attacks or just finish off a weak foe.

Ferrene Bolt

Ferrene Bolt is pretty basic, but it’s essential if you use Redoubted Bolt at all. It increases the bolt’s range, which, combined with Quik Fot, means it also increases the amount of space you can cover with just a button press.

Dragon’s Dogma 2 best Mystic Spearhand augments

Mystic Spearhand’s augments aren’t that great, but you do get a few nice ones to choose from.

Opulence

Opulence unlocks at rank four and increases the amount of gold you get from pouches. We’re not sure whether that counts toward gold you get off dead enemies, but since gold pouches aren’t exactly rare, it’s worth sticking this augment on your Arisen anyway.

Polarity

This one unlocks at rank six and boosts your strength during the day and your magic at night. It’s situational, but any strength-based class would benefit from it.

Athleticism

Athleticism is a rank nine augment, and it reduces the amount of stamina consumed when you dash. If you’re keeping stamina restoratives for battle and don’t want to use them while exploring, this one’s for you.

We’ve got more Dragon’s Dogma 2 build guides to help in your chosen vocation, including one for Warrior and for Sorcerer.

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